Originally posted by Giga: I thought people hated the Leper since he can only attack at the first 2 ranks with no move that pushes him forward and he needs to spen a turn getting rid of corpses if the frontline are dead already. Personally that's why I tend to go for the heal and Intimidate, rather than the buffs. I guess the charm lies in the increased crit on revenge or the accuracy through focus, rather than the straight damage increase itself. Hopefully I can get some more hours in today to check.Ĥ dmg is level 0 I assume? Because on lvl6 it will be 11-22. I havent had a lot of time to play and see just how the new AoE damage math has changed how awesome Hew is. High Damage, self-healing, awesome crit quotes. You are almost always better off attacking and killing targets off sooner then buffing and delaying enemy death. Granted, the ACC and Crit boost help a bit, generally buffs that waste a turn generally hurt you to use. So if your fight last less then 5 rounds, you are better off not using the buff. If you deal 4 damage per hit, how many rounds do you need to attack with a +25% damage bonus to make up for the round spent using revenge?
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